Advancements in Human Motion Generation and Sign Language Recognition

The field of human motion generation and sign language recognition is moving towards more efficient and realistic models. Recent developments have focused on improving the quality and diversity of generated motions, as well as reducing the computational resources required for sign language recognition. Notably, innovative approaches such as diffusion-based models and graph retrieval algorithms have been proposed to address the challenges of generating long-form content and synchronizing gestures with audio. Additionally, new frameworks have been designed to streamline the process of sign language generation and improve the accuracy of text conversion. Overall, these advancements have the potential to significantly improve the realism and effectiveness of human-computer interaction systems. Some noteworthy papers in this area include: ReactionMamba, which generates competitive long-sequence motions with substantial improvements in inference speed. TalkingPose, which produces long-form temporally consistent human upper-body animations with a stable diffusion backbone. Stable Signer, which redefines the sign language production task as a hierarchical generation end-to-end task and achieves improved performance compared to current state-of-the-art methods.

Sources

ReactionMamba: Generating Short &Long Human Reaction Sequences

Sign Language Recognition using Bidirectional Reservoir Computing

TalkingPose: Efficient Face and Gesture Animation with Feedback-guided Diffusion Model

FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation

Co-speech Gesture Video Generation via Motion-Based Graph Retrieval

CloseUpAvatar: High-Fidelity Animatable Full-Body Avatars with Mixture of Multi-Scale Textures

Stable Signer: Hierarchical Sign Language Generative Model

Controllable Long-term Motion Generation with Extended Joint Targets

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