Advances in AI Literacy and Accessibility

The field of artificial intelligence is rapidly evolving, with a growing focus on AI literacy and accessibility. Recent research has highlighted the need for more effective approaches to teaching AI concepts, particularly for non-STEM learners. Experiential and interactive methods, such as scenario-based learning and gamification, have shown promise in promoting AI literacy and critical thinking. Additionally, there is a increasing recognition of the importance of accessibility in AI development, including the need for machine-readable and navigable educational materials. Researchers are also exploring the social and cultural implications of AI, including the impact of AI on workers and the potential for AI to exacerbate existing inequalities. Noteworthy papers in this area include those that propose innovative frameworks for designing accessible and engaging AI learning experiences, such as the Three-Layer Cultural Gene Framework, and those that investigate the intersection of AI and social justice, such as the study on gender stratification in the Latin American data annotation gig economy. Overall, the field is moving towards a more nuanced understanding of the complex relationships between AI, society, and culture.

Sources

AI Failure Loops in Devalued Work: The Confluence of Overconfidence in AI and Underconfidence in Worker Expertise

On Text Simplification Metrics and General-Purpose LLMs for Accessible Health Information, and A Potential Architectural Advantage of The Instruction-Tuned LLM class

Designing Hierarchical Exploratory Experiences for Ethnic Costumes: A Cultural Gene-Based Perspective

"I Like That You Have to Poke Around": Instructors on How Experiential Approaches to AI Literacy Spark Inquiry and Critical Thinking

AI Literacy for Community Colleges: Instructors' Perspectives on Scenario-Based and Interactive Approaches to Teaching AI

AI Literacy Assessment Revisited: A Task-Oriented Approach Aligned with Real-world Occupations

Accessibility, Safety, and Accommodation Burden in U.S. Higher Education Syllabi for Blind and Low-Vision Students

From Double to Triple Burden: Gender Stratification in the Latin American Data Annotation Gig Economy

Designing and Evaluating Malinowski's Lens: An AI-Native Educational Game for Ethnographic Learning

Introduction to Automated Negotiation

Readability Measures and Automatic Text Simplification: In the Search of a Construct

Built with on top of