Advancements in Mixed Reality for Well-being, Healthcare, and Human-Computer Interaction

The field of mixed reality is rapidly evolving, with a growing focus on its applications in well-being, healthcare, and human-computer interaction. Recent studies have explored the use of mixed reality as a tool for supporting workplace well-being, reducing anxiety and improving mindfulness in knowledge workers. Additionally, mixed reality has been investigated as a means of preparing patients for medical procedures, such as CT scans, and enhancing their emotional and physical readiness. In the realm of healthcare, mixed reality has shown promise in improving surgical precision and guiding surgeons during delicate procedures. Furthermore, researchers have been examining the potential of mixed reality to assist individuals with autism spectrum disorder and homonymous hemianopia, with a focus on enhancing gaze-performance links and improving collision avoidance behaviors. Noteworthy papers in this area include:

  • A study on the use of a mixed reality simulator to prepare patients for CT scans, which demonstrated significant reductions in pre-scan anxiety levels and improved compliance during the actual procedure.
  • A paper on the development of a dual-level visual guidance system for children with autism spectrum disorder, which showed effectiveness in boosting the gaze-performance link.
  • A study on the use of Magic Leap-based mixed reality guidance for surgical scalpel navigation, which improved cutting accuracy and efficiency in a controlled phantom study.

Sources

VR as a "Drop-In" Well-being Tool for Knowledge Workers

Immersive Mixed Reality Simulator for CT Scan Preparation: Enhancing Patient Emotional and Physical Readiness

Bridging the Gap: Enhancing Gaze-Performance Link in Children with ASD through Dual-Level Visual Guidance in MR-DMT

Mixed Reality Guidance of a Surgical Scalpel Using Magic Leap: Evaluation on a 3D-Printed Liver Phantom

Pedestrian collision avoidance in hemianopia during natural walking in immersive virtual reality

Exploring the Feasibility of Gaze-Based Navigation Across Path Types

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