Advances in Game Theory and Community Detection

The field of game theory and community detection is rapidly evolving, with a focus on developing new algorithms and models to analyze complex networks and systems. Recent research has explored the use of mean-payoff and energy objectives in discrete-bidding games, as well as the application of Lagrangian relaxation to multi-action partially observable restless bandits. Additionally, there has been a surge of interest in community detection methods, including the use of Fortunato's performance measure and hierarchical single-linkage clustering. Noteworthy papers in this area include the development of a strongly polynomial-time combinatorial algorithm for the nucleolus in convex games and the proposal of a new deception metric for unnoticeable community deception via multi-objective optimization. Overall, the field is moving towards the development of more efficient and effective algorithms for analyzing complex systems and networks.

Sources

Mean-payoff and Energy Discrete Bidding Games

Lagrangian Relaxation for Multi-Action Partially Observable Restless Bandits: Heuristic Policies and Indexability

Community Detection using Fortunato's Performance Measure

Unnoticeable Community Deception via Multi-objective Optimization

Speeding Up the NSGA-II via Dynamic Population Sizes

A Continuous Energy Ising Machine Leveraging Difference-of-Convex Programming

Complexity of the Existence of Constrained Secure Equilibria in Multi-Player Games

Hierarchical Single-Linkage Clustering for Community Detection with Overlaps and Outliers

A Strongly Polynomial-Time Combinatorial Algorithm for the Nucleolus in Convex Games

Selecting Interlacing Committees

On the Optimization of Methods for Establishing Well-Connected Communities

From Leiden to Pleasure Island: The Constant Potts Model for Community Detection as a Hedonic Game

Using causal abstractions to accelerate decision-making in complex bandit problems

On approximating the $f$-divergence between two Ising models

Hierarchical Decision-Making in Population Games

Parameterized Algorithms for Computing Pareto Sets

The Game is the Game: Dynamic network analysis and shifting roles in criminal networks

Efficiently Computing Equilibria in Budget-Aggregation Games

Optimization of geometric hypergraph embedding

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