Controllable Video and 3D Generation: Progress and Innovations

The fields of controllable video generation, human motion synthesis, video object segmentation, video and 3D generation, and text-to-3D generation are rapidly advancing, with a common theme of improving semantic consistency, realism, and controllability. Recent developments have led to the creation of novel frameworks and models that can generate high-fidelity videos and motions, segment objects in videos, and produce high-quality 3D outputs.

Notable papers in controllable video generation include SSG-Dit, which proposes a spatial signal guided framework, and DanceEditor, which introduces a novel framework for iterative and editable dance generation. Other noteworthy papers include MoCo, OmniHuman-1.5, MotionFlux, and PersonaAnimator, which have made significant contributions to the field of motion generation and transfer.

In video object segmentation, papers like FTIO and AUSM have achieved state-of-the-art performance in multi-object unsupervised video object segmentation. FreeVPS and AutoQ-VIS have also improved unsupervised video instance segmentation via automatic quality assessment.

The field of video and 3D generation has seen advancements in models like PosBridge, ObjFiller-3D, ROSE, and VoxHammer, which have improved visual quality, spatial accuracy, and controllability. These models have the potential to significantly impact applications like autonomous driving, video editing, and 3D modeling.

Text-to-3D generation has also made progress, with papers like MV-RAG and Droplet3D proposing novel pipelines and large-scale video datasets. These innovations have the potential to improve the state-of-the-art in text-to-3D generation and enable more realistic and plausible 3D content creation.

Overall, the field is moving towards more realistic and controllable video and motion generation, with a focus on semantic consistency and realism. These advancements have the potential to revolutionize various applications, including animation, gaming, virtual reality, autonomous driving, video editing, and 3D modeling.

Sources

Advances in Controllable Video Generation and Human Motion Synthesis

(14 papers)

Advancements in Video and 3D Generation for Autonomous Driving and Image Editing

(9 papers)

Advances in Video Object Segmentation

(6 papers)

Text-to-3D Generation Advances

(4 papers)

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