Advancements in 3D Visualization and Computer-Generated Holography

The field of 3D visualization and computer-generated holography is moving towards more accessible and immersive technologies. Researchers are exploring ways to create high-quality 3D experiences without the need for specialized hardware, such as VR headsets or autostereoscopic displays. This includes the development of low-cost systems that can provide real-time 3D light-field viewing on conventional displays. Additionally, there is a focus on improving the efficiency and quality of computer-generated holography, including the generation of spectral bidirectional reflectance distribution functions and the creation of high-speed, high-quality holographic video. Noteworthy papers in this area include: The paper on Real-time 3D Light-field Viewing with Eye-tracking on Conventional Displays, which proposes a low-cost system for real-time 3D light-field viewing on standard 2D monitors. The paper on Random-phase Gaussian Wave Splatting for Computer-generated Holography, which improves bandwidth utilization and increases eyebox size, reconstructs accurate defocus blur and parallax, and supports time-multiplexed rendering to suppress speckle artifacts.

Sources

Real-time 3D Light-field Viewing with Eye-tracking on Conventional Displays

SpecGen: Neural Spectral BRDF Generation via Spectral-Spatial Tri-plane Aggregation

Random-phase Gaussian Wave Splatting for Computer-generated Holography

Real-time 3D Visualization of Radiance Fields on Light Field Displays

A Bag of Tricks for Efficient Implicit Neural Point Clouds

High-Speed FHD Full-Color Video Computer-Generated Holography

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