The field of 3D Gaussian Splatting (3DGS) is rapidly advancing, with a focus on improving scene reconstruction, novel view synthesis, and real-time rendering. Recent developments have addressed challenges such as sparse view reconstruction, multi-view consistency, and geometric accuracy. Notably, the integration of physics-driven light-interaction modeling and differentiable rendering-based reprojection strategies has enhanced the robustness of 3DGS methods. Additionally, the incorporation of diffusion models, material-guided relighting, and controllable stylized distillation has expanded the capabilities of 3DGS in various applications. Overall, the field is moving towards more efficient, accurate, and flexible 3DGS methods that can handle complex scenes and diverse lighting conditions. Noteworthy papers include: Optimization-Free Style Transfer for 3D Gaussian Splats, which proposes a reconstruction- and optimization-free approach to stylizing 3D Gaussian splats, and A 3DGS-Diffusion Self-Supervised Framework for Normal Estimation from a Single Image, which introduces a novel self-supervised framework for normal estimation via 3D Gaussian splatting guided diffusion.
Advancements in 3D Gaussian Splatting for Scene Reconstruction and Novel View Synthesis
Sources
Evaluating Fisheye-Compatible 3D Gaussian Splatting Methods on Real Images Beyond 180 Degree Field of View
Novel View Synthesis with Gaussian Splatting: Impact on Photogrammetry Model Accuracy and Resolution