Advances in Human-Computer Interaction and Sensor Technology

The field of human-computer interaction is moving towards more immersive and interactive experiences, with a focus on virtual and augmented reality. Researchers are exploring new ways to enhance user authentication, activity recognition, and pose estimation. One notable trend is the use of simulation-based frameworks to optimize sensor placement and generate realistic synthetic data. Another area of interest is the development of markerless motion capture systems using smartphone cameras, which has the potential to make exergames more accessible and cost-effective. Noteworthy papers include: NRXR-ID, which presents a novel technique for two-factor authentication in virtual reality using near-range extended reality and smartphones. W2W, which introduces a simulation-based framework for systematic exploration of IMU placement utility across the body. Breaking the Plane, which enables users to visualize 3D mathematical functions using handwritten input in augmented reality. AnthroTAP, which proposes an automated pipeline to generate pseudo-labeled training data for point tracking using human motion. SImpHAR, which advances impedance-based human activity recognition using 3D simulation and text-to-motion models.

Sources

NRXR-ID: Two-Factor Authentication (2FA) in VR Using Near-Range Extended Reality and Smartphones

W2W: A Simulated Exploration of IMU Placement Across the Human Body for Designing Smarter Wearable

Breaking the Plane: Exploring Real-Time Visualization of 3D Surfaces in Augmented Reality with Handwritten Input

Learning to Track Any Points from Human Motion

SImpHAR: Advancing impedance-based human activity recognition using 3D simulation and text-to-motion models

Smartphone Exergames with Real-Time Markerless Motion Capture: Challenges and Trade-offs

Built with on top of