The field of computer graphics is moving towards more efficient and realistic rendering and animation techniques. Researchers are exploring new methods to improve the performance of GPU ray tracing, including ray reordering techniques that can significantly increase trace speed. Additionally, there is a focus on developing more accurate and efficient algorithms for automatic rigging and skinning, which are crucial for character animation in visual effects and games. Noteworthy papers in this area include: Auto-Connect, which introduces a novel approach for automatic rigging that preserves skeletal connectivity, and Adaptive Tetrahedral Grids for Volumetric Path-Tracing, which presents a highly adaptive space-partitioning representation for rendering volumetric data with path tracing. These advances have the potential to enable more realistic and interactive visual effects in various applications, including games and simulations.