Game-Invariant Feature Learning and Domain Adaptation

The field of game vision and domain adaptation is moving towards more generalizable and transferable models. Researchers are focusing on developing methods that can learn game-invariant features, which can be applied to new games with minimal fine-tuning. This is achieved through techniques such as contrastive learning and domain-adversarial training, which encourage the model to learn features that are not specific to a particular game. Another area of research is unsupervised domain adaptation, where the goal is to transfer knowledge from a labeled source domain to an unlabeled target domain. Recent studies have highlighted the importance of considering both transferability and discriminability of features in domain adaptation. Noteworthy papers include:

  • Game-invariant Features Through Contrastive and Domain-adversarial Learning, which proposes a method for learning game-invariant visual features.
  • On the Transferability and Discriminability of Representation Learning in Unsupervised Domain Adaptation, which introduces a novel framework for unsupervised domain adaptation that integrates domain alignment with discriminability-enhancing constraints.
  • Universal Domain Adaptation for Semantic Segmentation, which proposes a framework for universal domain adaptation in semantic segmentation that can handle unknown category settings.

Sources

Game-invariant Features Through Contrastive and Domain-adversarial Learning

Wasserstein Transfer Learning

On the Transferability and Discriminability of Repersentation Learning in Unsupervised Domain Adaptation

Universal Domain Adaptation for Semantic Segmentation

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