The field of 3D Gaussian Splatting is rapidly evolving, with a focus on improving rendering efficiency, scalability, and visual quality. Recent developments have addressed key challenges in density control, level-of-detail systems, and virtual reality applications. The introduction of steepest descent density control, cluster-based level-of-detail systems, and foveated rasterization techniques have significantly enhanced the performance and versatility of 3D Gaussian Splatting. These innovations have paved the way for real-time rendering of complex scenes, including large-scale compositions and virtual reality environments. Notable papers in this area include:
- Steepest Descent Density Control for Compact 3D Gaussian Splatting, which proposes a principled strategy for minimizing loss while maintaining a compact point cloud.
- Virtualized 3D Gaussians, which presents a cluster-based LOD solution for accelerating rendering speed.
- VRSplat, which combines recent advancements to address challenges in virtual reality applications.
- Consistent Quantity-Quality Control across Scenes for Deployment-Aware Gaussian Splatting, which achieves semantically meaningful and cross-scene consistent quantity-quality control.